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Books with author Phillip Kennedy Johnson

  • Make Your Own Python Text Adventure: A Guide to Learning Programming

    Phillip Johnson

    eBook (Apress, Nov. 23, 2017)
    Learn programming with Python by creating a text adventure. This book will teach you the fundamentals of programming, how to organize code, and some coding best practices. By the end of the book, you will have a working game that you can play or show off to friends. You will also be able to change the game and make it your own by writing a different story line, including new items, creating new characters, and more.Make your own Python Text Adventure offers a structured approach to learning Python that teaches the fundamentals of the language, while also guiding the development of the customizable game. The first half of the book introduces programming concepts and Python syntax by building the basic structure of the game. You'll also apply the new concepts in homework questions (with solutions if you get stuck!) that follow each chapter. The second half of the book will shift the focus to adding features to your game and making it more entertaining for the player. Python is often recommended as a first programming language for beginners, and for good reason. Whether you've just decided to learn programming or you've struggled before with vague tutorials, this book will help you get started. What You'll LearnInstall Python and set up a workspaceMaster programming basics and best practices including functions, lists, loops and objectsCreate an interactive adventure game with a customizable worldWho This Book Is ForPeople who have never programmed before or for novice programmers starting out with Python.
  • Make Your Own Python Text Adventure: A Guide to Learning Programming

    Phillip Johnson

    Paperback (Apress, Nov. 24, 2017)
    Learn programming with Python by creating a text adventure. This book will teach you the fundamentals of programming, how to organize code, and some coding best practices. By the end of the book, you will have a working game that you can play or show off to friends. You will also be able to change the game and make it your own by writing a different story line, including new items, creating new characters, and more.Make your own Python Text Adventure offers a structured approach to learning Python that teaches the fundamentals of the language, while also guiding the development of the customizable game. The first half of the book introduces programming concepts and Python syntax by building the basic structure of the game. You'll also apply the new concepts in homework questions (with solutions if you get stuck!) that follow each chapter. The second half of the book will shift the focus to adding features to your game and making it more entertaining for the player. Python is often recommended as a first programming language for beginners, and for good reason. Whether you've just decided to learn programming or you've struggled before with vague tutorials, this book will help you get started. What You'll LearnInstall Python and set up a workspaceMaster programming basics and best practices including functions, lists, loops and objectsCreate an interactive adventure game with a customizable worldWho This Book Is ForPeople who have never programmed before or for novice programmers starting out with Python.
  • Spotter's Guide to Birds of North America

    Philip John Kennedy Burton

    Hardcover (Wh Smith Pub, Sept. 1, 1979)
    Aids in the identification of over 170 species of birds, describing their appearance, behavior, natural habitat, and rarity, showing how to systematize avian groups and attract different specimens for observation
  • Spotter's Guide to Birds of North America

    Philip John Kennedy Burton

    Paperback (Wh Smith Pub, Sept. 1, 1979)
    Aids in the identification of over 170 species of birds, describing their appearance, behavior, natural habitat, and rarity, showing how to systematize avian groups and attract different specimens for observation
  • Joel To The Rescue !

    Philip Johnson

    eBook
    A message for parents and teachers : firstly, parents !! This is a unique literary experience which I've prepared for families, schoolchildren and teachers alike. Why unique ? Well, each of the 12 chapters have been carefully written in a certain style, a certain 'genre' which will be useful in its own right, as a separate entity distinct from the rest of the book. At the same time, the book can be read as a flowing, 12 chapter story complete with a beginning, middle and end. Hopefully there will be enough character - development, sub - plots and settings to keep the average primary / elementary school reader happy. Why not read with your child and put on lots of 'silly voices' - it might just excite them !There's certainly enough super - hero type action in there to keep those 'reluctant - to - read' boys interested ! Now teachers !! Have you ever hunted around for examples of, say, alliteration or varied sentence starters, and the next thing realise you've wasted an hour scouring endless websites ? Well look no further. This book fulfils two criteria. Firstly, it is a story made up of 12 distinctive chapters, each one packed with a certain written style / genre. Each chapter can be used in isolation to provide examples of, for instance, scene - setting, or utilised as a 12 part flowing narrative which can be enjoyed by independent, confident 8, 9 and 10 year old readers (U.K. Years 4 and 5) or by 11 year old pupils (U.K. Year 6) who require consolidation work prior to SAT tests. Secondly, at the back of the book is a comprehension section containing 10 questions per chapter.
  • Spotter's Guide to Birds of North America by Philip John Kennedy Burton

    Philip John Kennedy Burton

    Paperback (Wh Smith Pub, March 15, 1876)
    None
  • Spotter's Guide to Birds of North America by Philip John Kennedy Burton

    Philip John Kennedy Burton

    Hardcover (Wh Smith Pub (1979-09-01), March 15, 1656)
    None
  • Joel To The Rescue !: an adventure book for children

    Philip Johnson

    Paperback (CreateSpace Independent Publishing Platform, April 30, 2015)
    A message for parents and teachers : firstly, parents !! This is a unique literary experience which I've prepared for families, schoolchildren and teachers alike. Why unique ? Well, each of the 12 chapters have been carefully written in a certain style, a certain 'genre' which will be useful in its own right, as a separate entity distinct from the rest of the book. At the same time, the book can be read as a flowing, 12 chapter story complete with a beginning, middle and end. Hopefully there will be enough character - development, sub - plots and settings to keep the average primary / elementary school reader happy. Why not read with your child and put on lots of 'silly voices' - it might just excite them ! There's certainly enough super - hero type action in there to keep those 'reluctant - to - read' boys interested ! Now teachers !! Have you ever hunted around for examples of, say, alliteration or varied sentence starters, and the next thing realise you've wasted an hour scouring endless websites ? Well look no further. This book fulfils two criteria. Firstly, it is a story made up of 12 distinctive chapters, each one packed with a certain written style / genre. Each chapter can be used in isolation to provide examples of, for instance, scene - setting, or utilised as a 12 part flowing narrative which can be enjoyed by independent, confident 8, 9 and 10 year old readers (U.K. Years 4 and 5) or by 11 year old pupils (U.K. Year 6) who require consolidation work prior to SAT tests. Secondly, at the back of the book is a comprehension section containing 10 questions per chapter.
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